Cinema 4D Explorations,
Summer 2025.

A collection of Cinema 4D experiments, exploring procedural animation, 3D modelling, and rendering techniques.
Role
Motion design, 3D Modelling
Timeline
May 2025 — Present
Tools
Cinema 4D, Redshift, Plasticity, RealityScan, Davinci Resolve, Lightroom Classic
C4D exploration

Experimenting with a 1/2s shutter speed and motion blur. Hard lighting and shadows helped create light-trail like effects.

Vellum Balloon simulation in Houdini, rendered in Redshift.

Popping Pills render Popping Pills no blur Popping Pills blur Popping Pills process

Creating LUTs in Lightroom Classic as a base to edit footage in Davinci.

Grass hill render

Scattering megascans using noise shaders with an animated gobo setup.

Bread render C4D render Extra Gum Ektachrome render Apple Watch samples blur Apple Watch and rocks

Modelling an Apple Watch Ultra in Plasticity to learn NURBS workflows.

Tile sample render

Material exploration using simple custom displacement maps I designed in Figma.

Photoscanning with RealityScan.