Cinema 4D Explorations,
Summer 2025.
A collection of Cinema 4D experiments, exploring procedural
animation, 3D modelling, and rendering techniques.
Role
Motion design, 3D Modelling
Timeline
May 2025 — Present
Tools
Cinema 4D, Redshift, Plasticity, RealityScan, Davinci Resolve, Lightroom Classic
Experimenting with a 1/2s shutter speed and motion blur. Hard lighting and shadows helped create light-trail like effects.
Vellum Balloon simulation in Houdini, rendered in Redshift.
Creating LUTs in Lightroom Classic as a base to edit footage in Davinci.
Scattering megascans using noise shaders with an animated gobo setup.
Modelling an Apple Watch Ultra in Plasticity to learn NURBS workflows.
Material exploration using simple custom displacement maps I designed in Figma.
Photoscanning with RealityScan.